Tube Olympics: Event 4- Biathlon
Posted: 13 Feb 2014, 20:41
Event 4 of Tube Olympics is the Biathlon... an event that crosses darts, drinking and Tubes.
The rules are exactly the same as 2010 (thanks Soup Dragon):
1. The event will be played in pairs, anyone not having a partner will be paired using the "nearest and dearest" method.
1a. Each team will then select one player to throw nearest the bull to determine the starting order.
2. If there is an odd number of participants the TOSA will not take part but will monitor all teams to ensure fair play.
3. The challenge involves visiting four pubs and playing a game of "Around the clock" at each pub.
4. If you manage to score three consecutive numbers you get one extra throw, i.e. if you throw 1,2,3 you get one dart at 4, if you successfully hit 4 you get one dart at 5 and so on.
5. Each game of "Around the clock" must be concluded on bull or 25 before the team can leave the pub.
5a. The final game can only be finished on bullseye.
6. At the start The first seeds will throw 1st and 2nd, followed by the second seeds who throw 3rd and 4th.
7. Each team's watch starts when their first dart is thrown and finishes on bullseye in the final pub.
8. At each pub you must consume 1 pint or non-alcoholic or substitute before departing to the next pub.
8a. For alcholic drinks you can replace 1 pint with a standard glass of wine (175ml) or a double (50ml) for spirits.
9. If either team member does not take a drink there is a 5 minute penalty per missed drink per team member, so if both team members missed a drink the penalty would be 10 minutes.
10. You can travel between pubs on foot or by any means of public transport.
11. The starting pub is the The Champion, the final pub is William IV, Leyton High Road, Bakers Arms, Leyton. The other 2 pubs are The Angel in the Fields (Marylebone Village) and The Bricklayers Arms, Gresse Street (off TCR).
11a. The Angel in the Fields and The Bricklayers Arms can be visited in either order, it is your choice which pub you visit first. However both pubs MUST be visited before heading to the William IV.
12. When you arrive at each pub chalk your names on the board and as other teams arrive they must chalk their names below so that teams play in strict rotation.
12a. You can start playing as soon as you arrive, you don't have to wait for other teams to arrive before you commence play.
13. If you find a dartboard in use you will have to use your negotiating skills to get access, this is all part of the challenge!
13a. If you cannot gain access to the dartboard at The Angel in the Fields or The Bricklayers Arms you can try and find a substitute dartboard at another pub (of your choice) or wait until the board becomes free.
14. Full rules will be clarified on Saturday.
15. The TOSA's decision is final!
16. This isn't as complicated as it sounds!
The event will start at 14:00 but there will be some warm up matches beforehand at The Champion.
Who's in?
The rules are exactly the same as 2010 (thanks Soup Dragon):
1. The event will be played in pairs, anyone not having a partner will be paired using the "nearest and dearest" method.
1a. Each team will then select one player to throw nearest the bull to determine the starting order.
2. If there is an odd number of participants the TOSA will not take part but will monitor all teams to ensure fair play.
3. The challenge involves visiting four pubs and playing a game of "Around the clock" at each pub.
4. If you manage to score three consecutive numbers you get one extra throw, i.e. if you throw 1,2,3 you get one dart at 4, if you successfully hit 4 you get one dart at 5 and so on.
5. Each game of "Around the clock" must be concluded on bull or 25 before the team can leave the pub.
5a. The final game can only be finished on bullseye.
6. At the start The first seeds will throw 1st and 2nd, followed by the second seeds who throw 3rd and 4th.
7. Each team's watch starts when their first dart is thrown and finishes on bullseye in the final pub.
8. At each pub you must consume 1 pint or non-alcoholic or substitute before departing to the next pub.
8a. For alcholic drinks you can replace 1 pint with a standard glass of wine (175ml) or a double (50ml) for spirits.
9. If either team member does not take a drink there is a 5 minute penalty per missed drink per team member, so if both team members missed a drink the penalty would be 10 minutes.
10. You can travel between pubs on foot or by any means of public transport.
11. The starting pub is the The Champion, the final pub is William IV, Leyton High Road, Bakers Arms, Leyton. The other 2 pubs are The Angel in the Fields (Marylebone Village) and The Bricklayers Arms, Gresse Street (off TCR).
11a. The Angel in the Fields and The Bricklayers Arms can be visited in either order, it is your choice which pub you visit first. However both pubs MUST be visited before heading to the William IV.
12. When you arrive at each pub chalk your names on the board and as other teams arrive they must chalk their names below so that teams play in strict rotation.
12a. You can start playing as soon as you arrive, you don't have to wait for other teams to arrive before you commence play.
13. If you find a dartboard in use you will have to use your negotiating skills to get access, this is all part of the challenge!
13a. If you cannot gain access to the dartboard at The Angel in the Fields or The Bricklayers Arms you can try and find a substitute dartboard at another pub (of your choice) or wait until the board becomes free.
14. Full rules will be clarified on Saturday.
15. The TOSA's decision is final!
16. This isn't as complicated as it sounds!
The event will start at 14:00 but there will be some warm up matches beforehand at The Champion.
Who's in?