GuyBarry wrote:The Orange One wrote:
This is effectively the map we would be working on with Overground (also DLR) and TfL Rail. Obviously you could start at a terminus, but head to a terminus and you're stuck (unless you use this teleport).
I'm quite happy to work with that map - I think there are enough possible routes for a workable game. The "teleport" idea probably isn't required (although we could bring it in later if the routes become too predictable).
I think the teleport should be left in, it will make it more interesting!
GuyBarry wrote:The Orange One wrote:As you can see from the map, some of these twists involve a lot of "dead running" (if you head east from Barking on the District Line, for example, your moves are forced all the way to Stratford unless you want to die on a terminus branch, but that's still a lot of useless stations in between).
It's the hider's choice! No one forces the hider to go in any particular direction.
I agree with that and so the dead runs might get boring for the hider, but its their own fault, as you say.
The Orange One wrote:The map I put together involves all moves where you're not trapped up a dead end branch line; obviously we'd have the rest of the tube map as well.
When I say stop, I mean "stop for the rest of the game". I'd like to leave it as a voluntary option that you can choose to come to a halt whenever you want, as opposed to only being allowed to do so when you have reached an impossible to move situation. For example, if you find yourself heading towards Morden, you have the right to come to a halt at an intermediate station rather than trudging right to the bitter end.
I agree, it might get a bit frustrating for both the hider and the finder if they can't just stop (otherwise once they have stopped on the Morden branch they have to be at Morden)
The Orange One wrote:Are we keeping the station specific rules? These are:
-Heathrow Loop is one way only
- TCR is Northern Line only (temporarily)
- Tufnell Park is nonexistent (temporarily)
Yes, keep them but I doubt that the Heatrow Loop rule will be needed as it is a dead end.
The Orange One wrote:In reality there are another two oddities:
- trains from Bank towards Lewisham do not call at West India Quay but they do when heading towards Bank
- there is a curve of track linking Croxley and Rickmansworth (the Watford North Curve)
but let's leave these out. The latter only receives trains at the silly hours and the former is a little too confusing.
I agree with West India Quay but you could still do a turnaround at Canary Wharf as you haven't already been to West India Quay so perhaps we can use that technical oddity to our advantage when hiding (and, when used, it puts a higher station gap between direct Westferry
Poplar and Westferry
Canary Wharf
West India Quay
Poplar. Also, not having the Watford North Curve might also make for interesting games (Rickmansworth
Croxley
Moor Park or Croxley
Rickmansworth
Moor Park).